Expect Beta version 1.2 tonight!
Just a quick reminder of what to expect:
2 New Skyharbor Shop Items and Co-Op!
-Unit Repair: Fully heals all units.
-Wind Sprite: Summons a Wind Sprite to protect the Airship, she can also be controlled by a second player using a gamepad!
Unit and Magic Descriptions.
-Pretty much what it sounds like, describes the uses and effects of Magic and Units!
Faster Day Cycles!
-Slightly speeding up the rate at which time flows makes the games considerably more fun, no more ridiculous wait times while you sit around for resource deliveries!
More intuitive Unit Efficiency Upgrade System!
-It used to be that you could level up a Unit’s Efficiency stat 4-5 times before you’d get any returns. No longer the case! Similar to the Range stat, Efficiency maxes out at level 3, with all levels costing much more than other upgrades! Don’t worry if you upgraded Efficiency in Beta 1.0, I’ve added a check that should take care of that.
Better balanced difficulty!
-The completely random nature of Resource scarcity in Beta 1.0 was a bit unfair to new-comers of the game, this has been changed. While save files from Beta 1.0 will still have all the same completely random Scouting reports (aside from the Difficulty rating of an area) any New Game started in Beta 1.2 will have the new, less unfair system. Islands closer to the Capital will have better Scouting reports with more resources, as you venture outwards, resource scarcity fluctuates much more!
Be sure to watch this tumblr (or your email if you signed up for the newsletter) to be notified of when Beta 1.2 releases tonight!
EDIT: Also, improved performance!
-Don’t expect miracles or anything, but you should see less slowdown as a result of numerous enemies in the stage. On the same hand, some players might see slightly reduced performance as a result of the new Resource Scarcity mentioned above, some of the starting areas will have very large floating islands, which might slow down some players computers.
Currently working on Descriptive text for Units!
I’m in the process of adding short descriptor text to the Units. These are essentially just reminders of what each Unit does. I’ve said it before, but it feels like this is the kind of thing that is just obvious, and I somehow overlooked it!
In other news, my poor little 98’ Volvo is acting up! I’m really hoping that it’s nothing major…