TONIGHT! New game announcement!
I’m currently going through a bit of downtime in terms of my freelance. This isn’t a particularly bad thing since I’ve been doing quite a bit of it up until now, and I expect some more to come in in the near future.
In the meantime, I’ve been doing some work on a personal project of my own design that’s been growing in my head for nearly 2 years. I really like the art I’ve done for it so far, and unlike ANoW, I think I’m going to try to document most of its development, rather than just the tail end.
Expect a link to the dedicated tumblr tonight, along with some screenshots!
Have any of you fought the final boss yet? If not, how far are you through the game? By that I mean, how many of the four Elemental Spheres have you collected?
A suggestion to the players!
For reasons I don’t fully understand yet, it would appear that a lot of the complaints about “enemy difficulty” in the game would stem from people not using anything but the Mini-Gun. Almost every video I have thus far seen of the game involves people using the Mini-Gun exclusively, or only sparingly using the Cannons, Mines, or Harpoons.
This is actually the opposite of how I had meant the player to use these weapons. Cannons are your bread and butter, you should be using them for practically every enemy encounter, trust me, even with the default ammo storage for the Cannons, you have more than enough shots that the average player should be able to take down any enemy they encounter with little problem. In between battles your ship passively restocks ammo by using up small amounts of stone resources.
The Mini-Gun is a support weapon first, last resort second. You can fire both the cannons and mini-gun at the same time, or if you really are out of ammo, use it to defend yourself. But you should never be using it to solely defeat enemies!
Finally, Harpoons and Mines are situational weapons, Harpoons are perfect for getting a powerful first hit on the enemy, or attacking them when in a hard to reach spot (such as reefs). Mines are of course useful to take down enemies chasing the player, or you can place them and lure an enemy into them.
Trust me when I say that the combat is infinitely more fun if you simply use the cannons for all enemy encounters.
The Good, the Bad, and the (next) Update.
A couple of quick things before the weekend!
- I’m hoping to release beta 1.5 early next week, maybe this weekend. I’m trying to fix the problem of the old saves from 1.3.1 and earlier not working with 1.4. I think I’ve fixed it but I’m running more tests before I’m sure. I also plan to add the final shop item (MEGA TURRETS!), which means that there is only one more planned piece of content before the game is officially “done” (more on that later).
- I will be VERY busy next week. I have two potential job offerings, one is a freelance job where I would single-handedly be putting together an edutainment type game for a College, similar to Oregon Trail. The second is a full time job for a mobile/browser gaming company that would FINALLY pay me a salary to do what I’ve always wanted to do, art for video games! This means that I have to meet with the college and discuss the potential plans for their game next week, as well as do test artwork for the mobile/browser company.
- I’m listening to the pre-order of saskrotches “A Nation of Wind” soundtrack. It is glorious. This is not simply the music you hear in the game, these are much higher quality tracks, and almost every track you’ve heard in the game (and at least one I’m certain most of you haven’t) have been remixed to into actual tracks with beginnings and endings, not just the looped version you hear in ANoW.
- At some point, probably not until after the release of Beta 1.5, I want to discuss my possible plans for the future of ANoW. They involve kickstarter, additional areas, random loot, etc. Exciting stuff, but nothing I can commit to speaking about at this time.
Beta Update 1.4
I’m hoping to have Beta update 1.4 out this weekend. It should have the aforementioned eggs, and maybe the final shop item as well. Stay tuned for more info folks, I hope youre enjoying yourselves with ANoW!
17 hours until ANoW is on Desura!
That’s right folks! Not that it really matters to followers of this blog, you’ll probably always be more up to date on new releases than anyone else (apart from those incredibly handsome/beautiful/smart/rich people that sign up for the newsletter!), but it’s a big step in the right direction in terms of marketing ANoW!
I really need to re-do the Logo for ANoW.
I like the start screen. I’m really quite proud of it, it’s the first thing the player sees, and it instantly has them in the position they will be in for the rest of the game, they are the captain of an airship.
But for some reason, I didn’t really notice how bad the logo is. It just screams “THIS IS A GAME MADE BY A HOBBYIST”. That’s not what should be happening. Like I said, I think the Start Screen does a good job of instantly setting the player up for the role they will be donning while playing ANoW. Problem is, all that is pretty much ruined by that crappy logo.
That’s my new goal. Make a half-decent logo for ANoW. Oh and also get some work done on some more fun content for the next updated release!