Oh man, I bet you guys are pretty sick of seeing this Pause Menu by now huh?
Sorry, but I keep realizing that there are important gameplay tidbits that need to be added to it, besides, this one is substantial enough to warrant a quick explanation!
So I added a toggle for the three types of regeneration in ANOW. I’ll go over them top-to-bottom!
The first is you’re standard health regeneration. A short while after taking damage, your ships crew will begin automatically repairing any damage. This uses up Wood resource over time, and is done passively.
The second is similar, it’s the crew systems. Remember them? They lose effectiveness if your ships health drops below its armored point. These systems passively heal themselves by consuming Food.
Finally you have the Ammo Restock. You passively replenish expended ammo by consuming stone.
The reason for adding a toggle to these passive abilities is pretty obvious, I don’t want the player to amass all the resources they need to build a Unit, only to realize that by the time they get to the build site the ship has expended the resources on minor maintenance! I had planned on adding this functionality for some time, but I hadn’t thought to do it until now with the Pause Menu.
You might also notice a new icon next to “EXP” on the Pause Menu, it also shows up in the second screenshot of the Upgrades Menu. If you remember, the Upgrades shop used to deal in Gold. I decided that it was best to keep the currency used in the colonization part of the game separate from the currency used to upgrade your ship. It fixes a lot of inherent problems, for instance, idling at a taxhouse as it provides gold to the player.
There are 4 new additions to the upgrade shop as well, bringing the total upgradeable airship skills to 24, each with 10 different levels of effectiveness! The 4 new skills are very unique, but I’m not going to spoil them…though you can read the description to my favorite in the screenshot!